The Unfinished Swan since. The first objective of the team: .. Establishing a history for his demonstration of Clean Technology
"The idea of ??painting a white world is entirely abstract You can do all sorts of different games on this," Creative Director Ian Dallas, supported on the PlayStation Blog. What his team found most interesting, however, was preparing a story about the "sense of wonder" the world has given them. "After splatting things for a few months, we realized that we liked was the sense of wonder that you created. We liked not knowing what was." As such, Unfinished Swan
now follows the story of a "boy named Monroe, who is chasing a swan ... the swan of a box and separately in a surreal world without end. "
Beyond the trappings of history and the basic mechanics of painting, Dallas promises," the painting of a white material world is actually only 15 first few minutes. " But then what? "After that, things get really weird." Well, okay then!
Unfinished Swan
has yet to release the window, but will eventually be published only in the digital network PlayStation 3.
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