third game with the sophisticated stealth person, waiting for your air-and-pick-the-moment, sniping, but this time you can see from the chart that the X-ray target Nazi dies
Take a moment to pity the Nazis of video games for his life is nasty, brutish and short. He was born in this world only to be killed moments later, a convert born of an ideology of hate. Is it bubbled into being, examined his uniform, perhaps wondering why he keeps a gun and exactly what is ailing and, within seconds, has a shot in the head. Or chest. Or stabbed or strangled or blown and scattered like chaff in the wind.
often his angel of death is a unique command of the United States, a man trained from birth to fight this battle and this one, a man who mocks the odds against him. Call, for argument's sake, Jimmy Patterson. He laughs, partly because - as the hero of the game - which is better, smarter and stronger than all the military might of the Third Reich. And partly because he knows that, unlike the horrible death of his enemies, his own death is a temporary setback. When Patterson died, returns, regenerated at a checkpoint a few minutes before, reset and ready to begin his new assault. Over time - as long as the player's clubs with him - the order will be victorious and alive. The game will remember the Nazis only as a statistical level of the order.course, each assignment of a man through Germany needs its own unique selling point, and selling V2 is clearly the point of kill-cam. Snipe an enemy far enough and the game film lurches in slow motion as you follow the path of the ball on the roofs and terraces. And when it comes to your man, you look at the graph of X-rays as it finds its mark, penetrating the flesh and bone, and emerges again in the blood of the body behind your target and guts.