วันจันทร์ที่ 28 พฤษภาคม พ.ศ. 2555

Why does New Super Mario Bros. 2 look so bland?

Why does New Super Mario Bros. 2 look so bland? screenshot

When the first screenshots for

New Super Mario Bros. 2 was revealed last month, I had the crazy idea that Nintendo has found a way to add downloadable content NSMB on the DS. It was not until I saw this big "2" that I realized that this was a result of its own.

A new

Mario game - not a spin-off strange but true

Mario platforms
- should be cause for celebration. Instead, I was very worried that I had trouble distinguishing this sequel to its predecessor. Why should it be? Is it not typical for a new game in a series of looks like above? Well, not when we talk Mario

For over 25 years, the main line Mario series is still so revered and influential, as each new entry is a madonna reinvention. The gameplay remains the same, but there are many parameters that vary from subtle to manifest, not least of which are visual radical redesigns. Each game aesthetic is a unique signature, the mark of a standalone adventure that feels familiar, but quite unique, a witness on behalf of Nintendo to not cut corners when it comes to your master franchise. However, if these

New Super Mario Bros. 2 screens are anything to go by, Nintendo got lazy.

[Image Orioto]

Three years ago, I wrote an article entitled "The inconsistency in the Mario universe," where he compares the different Mario platform and analyzed the issues that I felt better each expresses. Rooms have a nice fancy about them, and that the nets down and essence permeates all other aspects of games.

The original

Super Mario Bros. us in a wonderful fantasy that is the Mushroom Kingdom. Super Mario Bros. 2 return the script and sends us to Subcon, a dream world where all our preconceived notions are challenged. Super Mario Bros. 3 , with its checkerboard pattern and the wavy line, is a staging of accessories.

Super Mario World

leads us to the Land of Dinosaurs, reptiles inhabited by poor but tempered by colorful geometric environments. The Game Boy also excel in their own way, as the latest 3D roaming frolics. Same impact as direct Wario Land and Yoshi Island

merely rehashing. In terms of pure visual design, no uniform model. Each game has radically changed the sprites, worlds, music, enemies, etc., all without losing the quintessential "Mario-ness." Few videogame franchises, especially those with more than two decades old were able to undertake an effective range.

I consider 2005 New Super Mario Bros.

as something of an anomaly, like a package, its goal was to revive the passion we feel when we play

Super Mario Bros. in 1985. It does not seem so surprising, visual or otherwise, other Mario platforms ? No, but as the reintroduction of the 2D action that had been missing for over a decade, he achieved his goal. Admittedly, I had hoped, New Super Mario Bros. be the beginning of a new generation of the variety of inspiration. E3

Nintendo

2009 conference waved red flags in the first place. Two new Mario Games took place that day:

New Super Mario Bros. Wii

and Super Mario Galaxy 2

. Let me answer it first.

Not since

The Lost Levels

was a direct question

Mario

result - that along the lines of

Final Fantasy X-2

XIII-2 . As amazing as the first Galaxy was, what we need another? I must admit I was quite worried about how cool

Galaxy 2

sense, considering it was originally designed as an expansion pack of classes. My fears dissipated by the polishing of the final product. Mario visited completely new planets, acquiring new imaginative powers, and rose to the stars of the game sound greatest ever made. This has not been retreaded. Crisis averted.

But

Galaxy 2

is a 3D game, and comparison of 2D and 3D Mario s, is like comparing two completely different series. For most classical sensibilities, New Super Mario Bros. Wii

also waiting in the pipeline. And as

Galaxy 2

gave me reason to pause, I do not blame those who saw the New Super Mario Bros. Wii reveal and I thought it looked like a port of high-resolution the DS game.

Remember how

months , many players, those considered on the pulse of the industry, I honestly thought it was just a multiplayer version NSMB ? Is it really their fault for not paying enough attention, or if Nintendo take some blame for a game that at first glance, looks exactly like what people thought it looked? It was a great side-scrolling Mario return to a home console, however, was hampered by his association with a title very deliberately before hand.

After playing through

NSMB Wii , I was disappointed, yes, the graphics are actually higher polygons, better texture versions of products found in

NSMB

. There were no major changes or visual theme, as I expect some news Mario

platforms. - The worlds of grass, desert, ice, beach, forest, mountains, sky and fire, are identical to the DS game and was even felt in almost the same order. The origins, colors, architecture, is all the same! Where are the strange places, like the giant of the earth and the pipe of the earth Photo Photo Super Mario Bros. 3 Photo Photo , or pumpkin and Mario zone Photo Photo Super Mario Land 2 aa Photo



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